Episodes
The Squeak of Might/The Lies of Truth
The Squeak of Might: Fangbone’s thrilled for Bill when he gets a Spirit Beast Companion - the mighty Squee-Claw. But disappointed with the adorable fluff ball, Bill summons the Spirit Beast of someone else, a dangerous Tar Dragon. With Fangbone’s help, Bill realizes how cool the Squee-Claw is – clever, loyal and unrelenting – and together they rescue the class and send the Tar Dragon back from where it came. The Lies of Truth: Fangbone discovers a real Skullbanian clan on Earth masquarding as medieval reenactors. But when he enlists their help against Drool’s undefeatable Dreadhorn, they run in fear. Bill uses their theatrical skills to put on a Battle Royale against an unsuspecting Fangbone that makes the Dreadhorn question going up against such a formidable foe.
The Thundercrush of Responsibility/The Goat of More Goat
The Thundercrush of Responsibility: Fangbone trades in all his battle trophies for a massive battle-beast, the Thundercrush! But when the monster proves more than the boys can handle, Fangbone must stop seeing her as a living weapon and show his beast some affection before they’re Thundercrushed! The Goat of More Goat: Drool unleashes his most diabolical curse, the MO-AR GO-AT – turning everyone, including Bill’s Mom, into goats! Drool gives Bill an ultimatum – he’ll give Bill the anti-goat if he hands over the Toe. Bill is stuck between a goat-mom and a hard place, until he realizes that there’s a way to out-goat Drool and save the ones he loves.
The Duck of Always: Part 1/The Duck of Always: Part 2
After nearly losing the toe, Bill’s wracked with guilt and questions whether he’s right to help Fangbone protect the Toe and keep the world safe. Worse, a Skullbanian thief, CID, takes advantage of Bill’s lack of confidence as he and Fangbone face Drool’s most relentless foe, the Duck of Always. Fangbone and Bill face their most relentless foe yet - The Duck of Always, a duck cursed with immortality which can never die or stay destroyed and can also talk. Worse, Cid attacks at the same time and steals the Toe. It’s only when Bill realizes that giving up is the only thing to fear, that he comes up with a plan to defeat the Duck and Cid together.
The Future of Mom/The Ball of Clobbering
The Future of Mom: The Toe’s evil magic creates an alternate reality where Bill’s Mom is the Toe-keeper instead of Fangbone and Bill. The two battle brothers must earn the trust of this hardened warrior to set things right. The Ball of Clobbering: Fangbone decides to whip the kids into fighting shape by teaching them CLOBBERBALL, a painful Skullbanian game. But when Drool challenges their team, Fangbone learns that his classmates have different kinds of strength.
The Leg of Broken/The Iron Fist of Bruce
The Leg of Broken: When Fangbone breaks his leg, he must learn to rely on his friends to protect the Toe of Evil from Drool’s monsters. The Iron Fist of Bruce: Skullbanian Heritage Day’ at school gets out of hand when Principal Bruce gets carried away being a clan leader and begins a reign of terror!
The Field of Trip of Mayhem: Part 1/The Field of Trip of Mayhem: Part 2
When Fangbone's class goes on a field trip to Skullbania, he is given a once-in-a-thousand-year chance to destroy the Toe of Evil. But, when Fangbone must choose between destroying the Toe and saving his friendship with Bill, he must make an impossible choice.
The Bucket of Goblins/The Bill of Magic
The Bucket of Goblins: The battle for Toe takes a turn when it falls into the hands of goblins. The Bill of Magic: Bill learns that taking shortcuts with his magic talent can have serious consequences.
The Drool of Young/The Kat of Munching
The Drool of Young: The Toe accidentally create a young Drool and Fangbone and Bill take it as an opportunity to turn Drool good. The Kat of Munching: When Fangbone becomes addicted to Munchie-Kat, a cheesy video game, Drool brings it to life to consume Fangbone's waking hours.
The Hound of Hounding/The Defeat of Glory
The Hound of Hounding: After Bill accidentally melts Fangbone's most precious sword, he lies about it and accidentally summons the Hound of Hounding, a Skullbanian demon dog. The Defeat of Glory: After hearing stories of Fangbone's battle victories, Hammerscab, a barbarian warrior, travels to Earth to test her strength against his.
The Breaker of Oaths: Part 1/The Breaker of Oaths: Part 2
Bill lies to Drool and tricks him into falling into the Nightlands, and he and Fangbone think they've defeated the evil wizard forever.
The Groan of Up/The Shadow of Bill
The Groan of Up: Fangbone and Bill take control of Clapperclaw and Grimeblade's huge barbarian bodies. The Shadow of Bill: After Fangbone and Bill discover Cid living in Cavebania, Drool sends his DIRE RAZORWORM to devour them all.
The Brothers of Battle/The Pizzas of Day
The Brothers of Battle: Drool makes his own barbarian-human combo to steal the Toe. The Pizzas of Day: Fangbone forcibly removes all fun from the kids' lives in fear of a Drool trick, the class rebels when he outlaws school pizza day.
The Brothers of Battle/The Pizzas of Day
The Brothers of Battle: Drool makes his own barbarian-human combo to steal the Toe. The Pizzas of Day: Fangbone forcibly removes all fun from the kids' lives in fear of a Drool trick, the class rebels when he outlaws school pizza day.
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The Fred of Bone
Fred Bone returns when Fangbone splits himself in two, recreating his upper class double to take his place at school.
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